![]() ![]() The Xbox Live Arcade port definitely feels dirty in some areas. PC gamers have been playing BFE since the end of last year. It is sad that the series hasn’t really evolved past these characters, with each iteration feeling more like the last, just with new locales. Hearing the Beheaded Kamikaze guys screaming at a distance is still iconic, and the large, one-eyed Gnaar still creep me out. The enemies are all the same ones you have been seeing since the beginning, too. BFE manages to do that, over and over and over and over again. Of course, the heart of any Serious Sam game is its ability to throw hundreds of enemies at you at a time. Past games have been more whimsical and goofy, the opening level of BFE mocks all serious FPS games with a war torn city, accompanied by somber music. ![]() I don’t care why Sam is mowing down thousands of enemies, even if the game constantly wants to tell me about his mission. They are trying to make it more interesting, it just never pans out. We all know that the ‘Serious’ moniker is a joke, but the narrative this time around seems to walk a fine line. Sometimes it is hard to decipher what the developers were thinking with BFE. Sure, there are secrets scattered around and some truly atrocious dialogue exchanges, but that one sentence pretty much sums up the core of Serious Sam 3. This is pretty much the extent of the game. You will spend the majority of your time running towards a trigger to unleash the massive horde of enemies and then race backwards as you mow them down. Serious Sam 3: BFE is exactly what you would expect from a Serious Sam game. Times were good, but now things have changed. Hell, we have even shared terrible jokes. We have been through the trenches together and slaughtered thousands of foes side by side. (I also speak french, so I hope I don't do too much grammar error)Ĭredit to all the models goes to: Harbinger, SeriousNorbo, Thanadrax, noam 2000,ĭeVo stator, Mr.Sam is back and the same as he’s always been. #Serious sam 3 bfe levels mod#I done this mod like a hobby and I just hoping that my map don't have too much bugs. #Serious sam 3 bfe levels how to#To cknow how to use the editor and I had begin to edit. That some workshop enemies were not or really rarely use, so I had watch some tutorials I know it's not the most original map of this workshop, but I don't care. try to gain the courage to put this crap on steam put at least one spiker, one flamer and one sworder in all levels (don't ask me why.) try to make great level design and keep the originals level design ![]() ![]() put all "boss" enemies (survive to many cannonballs) in one of the levels put all "mini-boss" enemies (survive to 2 cannonballs or powerfull attacke) in at least two levels put all "common" enemies in at least three levels This mod is also my first thing I post on Steam (please, be indulgent) and also a challenge to myself. Like the lazer gnaar because his appearance in this mod is more a "inattention accident" (but don't expect to see other "survival map ennemie" You don't know in which map this enemy were used or simply was never use, you willĬertainly find it in this challenging map. Or SS2 kleer) So, if there is a enemy in the workshop that you want to fight but #Serious sam 3 bfe levels mods#(except some enemies that we can found in other mods like the mod for cucurbito This map contain ALL the enemies we can found on the workshop. ![]()
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